Digital Journal releases Power User list featuring top 20 in crowdsourcing project in January
Digital Journal today published a list of the 20 most active contributors on its network. The Top 20 list is published each month to report how Digital Journalists, bloggers and citizen journalists interact in an online media network.
In Q4 of 2011, Digital Journal launched a massive gamification project that tracks and reports activity of contributors on Digital Journal. Recording actions such as quantity of articles published, frequency of visit and how engaged members are, Digital Journal rewards points and badges to individual contributors based on the amount of their activity. The members who stay the most active in the month are then rewarded with a “Power Users” badge.
In addition to creating incentive for contributors to participate in the social news network, Digital Journal aims to showcase talent and create a level of transparency that gives an open look at how people interact with a news organization and how user-generated content is valuable in the wider news ecosystem.”
Digital Journal‘s gamification project has completely changed how people view media across our network, and how everyday people contribute,” said Chris Hogg, CEO, Digital Journal. “Month over month we have seen increases in unique visitors and pageviews. The launch of our gamification platform has given back in spades, and everyone across the board is benefiting by complete transparency and in-depth reporting of data.”
In no particular order, Digital Journal’s January 2012 Power Users include:
• Elizabeth Batt
• Arthur Weinreb
• Amanda Payne
• Elizabeth Cunningham Perkins
• Tim Sandle
• Lynn Curwin
• Leigh Goessl
• Andrew Moran
• Alexander Baron
• Paul Wallis
• Katerina Nikolas
• Ernest Dempsey
• Paul Bradbury
• JohnThomas Didymus
• Marcus Hondro
• Lynn Herrmann
• Nancy Houser
• Samuel Okocha
• Igor I. Solar
• Kim I. Hartman
Digital Journal compiles data on a monthly basis and resets the points at the beginning of each month when a new competition begins. More info on Digital Journal’s gamification project can be found here.